---------------------------------------------------- Title : The Forties Filename : forties.zip Author : Vlad Email Address : messenger_z@yahoo.com Description : DM level for Half-Life ---------------------------------------------------- * Information * Requires the SPR.ZIP (Sea Sky) texture from http://www.planethalflife.com/mapping/skies_marine.htm Place the spr*.tga files in your Sierra\Half-Life\Valve\gfx\env directory You may have to make this. Also, if your Half-Life directory is not the default, the Sea Sky will not be visable and the game will default to the mountain sky - which looks >really< bad. This can be fixed by creating the default path and putting the spr textures in it. (If you know how to fix this in the .map file, please drop me an e-mail.) Place Forties.bsp in your Sierra\Half-Life\Valve\maps directory Suggested player load: 2 to 6 (6 DM starts) Falling off the platform is deadly. * Construction * Build Time : About 40 hours. System : Celery 400, 128 Ram, GeForce Compile Time : 25 min. Editors/Utils : WC2.1, zhlt, and hlcc Known Bugs : Transparency problem (lower level)- worst in software mode. Does not affect game play. * Acknowlegements * Play testers : Attritionist, Aeon, Deacon, and Painmaster. - - - LaN PaRtY!!! Nexus for the Sea Sky www.planethalflife.com/mapping/ Wavelength Editing Forum www.planethalflife.com/wavelength/ The Handy Vandal's Half-Life Almanac www.karljones.com/halflife/almanac.htm The Half-Life Editing Resource Center halflife.gamedesign.net/ The Half-Life Editing Center www.halflife.net/hec/ LordLobo http://www.execpc.com/~lordlobo/ Zoner's Half-Life Tools http://halflife.gamedesign.net/resources/zhlt.shtml Half-Life Compilation Controller http://www.gracelessland.com/mc/hlcc.html Valve Software www.valvesoftware.com