hlcsg 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: "C:\Mapping\Mapping Resources\Zoners\hlcsg.exe"C:\Mapping\SOA_NWO Entering C:\Mapping\SOA_NWO.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.20 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (0.78 seconds) Using Wadfile: \gaming\steam\steamapps\nazereth44@comcast.net\half-life\valve\data.wad - Contains 3 used textures, 25.00 percent of map (101 textures in wad) Using Wadfile: \gaming\steam\steamapps\nazereth44@comcast.net\half-life\valve\soa.wad - Warning: Larger than expected texture (348972 bytes): 'BR' - Warning: Larger than expected texture (348972 bytes): 'BR2' - Warning: Larger than expected texture (348972 bytes): 'BR3' - Warning: Larger than expected texture (348972 bytes): 'BR4' - Warning: Larger than expected texture (348972 bytes): 'BR5' - Warning: Larger than expected texture (348972 bytes): 'BR6' - Warning: Larger than expected texture (348972 bytes): 'BR7' - Warning: Larger than expected texture (348972 bytes): 'FLOORR' - Warning: Larger than expected texture (348972 bytes): 'FLOOR2' - Warning: Larger than expected texture (348972 bytes): 'FLOOR3' - Warning: Larger than expected texture (348972 bytes): 'FLOOR4' - Warning: Larger than expected texture (348972 bytes): 'FL234' - Warning: Larger than expected texture (348972 bytes): 'CEI22' - Warning: Larger than expected texture (348972 bytes): 'BUILD1' - Warning: Larger than expected texture (348972 bytes): 'BUILD4' - Warning: Larger than expected texture (348972 bytes): 'BUILD5' - Warning: Larger than expected texture (348972 bytes): 'BUILD8' - Warning: Larger than expected texture (348972 bytes): 'BUILD9' - Warning: Larger than expected texture (348972 bytes): 'WALL234' - Warning: Larger than expected texture (348972 bytes): 'BUI22' - Warning: Larger than expected texture (348972 bytes): 'BUILD56' - Warning: Larger than expected texture (348972 bytes): 'BUILD46' - Warning: Larger than expected texture (348972 bytes): 'BUILD66' - Warning: Larger than expected texture (348972 bytes): 'BUILD77' - Warning: Larger than expected texture (348972 bytes): 'BUILD88' - Warning: Larger than expected texture (348972 bytes): 'BUILD656' - Warning: Larger than expected texture (348972 bytes): 'CREETER' - Warning: Larger than expected texture (348972 bytes): 'CEI233' - Warning: Larger than expected texture (348972 bytes): 'FLOW2' - Warning: Larger than expected texture (348972 bytes): 'BRICKER' - Contains 8 used textures, 66.67 percent of map (3247 textures in wad) Using Wadfile: \gaming\steam\steamapps\nazereth44@comcast.net\half-life\valve\ns2.wad - Contains 1 used texture, 8.33 percent of map (296 textures in wad) Texture usage is at 0.27 mb (of 4.00 mb MAX) 2.87 seconds elapsed ----- END hlcsg ----- hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: "C:\Mapping\Mapping Resources\Zoners\hlbsp.exe"C:\Mapping\SOA_NWO Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...1000...1141 (0.16 seconds) BSP generation successful, writing portal file 'C:\Mapping\SOA_NWO.prt' SolidBSP [hull 1] 500...1000...1145 (0.22 seconds) SolidBSP [hull 2] 500...1000...1042 (0.19 seconds) SolidBSP [hull 3] 500...1000...1257 (0.23 seconds) 2.50 seconds elapsed ----- END hlbsp ----- hlrad 3.4 SSE 2 V2.0 (Mar 29 2009) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: "C:\Mapping\Mapping Resources\Zoners\hlrad.exe"C:\Mapping\SOA_NWO -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'C:\Mapping\Mapping Resources\Zoners\lights.rad'] [59 texlights parsed from 'C:\Mapping\Mapping Resources\Zoners\lights.rad'] Warning: No vis information, direct lighting only. 2910 faces Create Patches : 17991 base patches 0 opaque faces 194580 square feet [28019572.00 square inches] 1609 direct lights BuildFacelights: (21.40 seconds) FinalLightFace: (0.02 seconds) 22.98 seconds elapsed ----- END hlrad -----