// Half-Life Texture Types. Modify this file only if texture names are changed! // 'M' metal // 'V' ventillation, // 'D' dirt, // 'S' slosh liquid // 'T' tile // 'G' grate // 'C' Concrete // 'W' wood // 'P' computer // 'Y' glass // 'B' Wooden Tiles // 'R' Carpet/Fabric // 'X' Generic (concrete sound, generic decal) // 'Z' None (no decals, only sound) // 'K' Rock // 'L' Gravel // NOTE: only the first 12 characters of the texture name are used // NOTE: a maximum of 512 textures may be tagged in this file Y corpsign Y gunscreen M m_barrelbot M m_barrelside M m_barreltop M m_cable W m_crate1 W m_crate2 W m_crate3 W m_crate4 W m_crate5 W m_crate6 W m_crate7 Y m_dirtyglass M m_elevator M m_enginemet C m_floor C m_floor3 M m_gardoor1 M m_gardoor2 M m_gardoor3 M m_gunbar M m_metaltrim M m_metalwall M m_paintred M m_paintwall1 M m_paintwall7 M m_pitbloody M m_pitbott1 M m_pitbottom M m_pitside M m_pittrans M m_sign1 M m_sign2 M m_sign3 Y m_redlight Y m_redlight1 M m_signside M m_supgroove Y +0smashsign M m_support M m_suppside M {m_hook Y m_trimon Y m_trimoff G grate3a M m_trimdots