*** This map is for the Half-Life *** 18th of December 1998 =================================================================== Title: Daquirus2 *for HL* =D Filename: daq2hl.bsp Author: Paris "lookout" Miles age:16 I run http://www. Email Address: psmiles@mssl.uswest.net (may change ISP soon though..) Description: No where in particular. Converted over from Quake and Quake2 because I really liked the gameplay and design. There are several rooms all interconnected with a big room in the center with a tower..... The r_speeds are a bit higher from what they were in Quake and Quake2 but its more playable than bounce_dm. Additional Credits to: Rust for previous help with my mapping in Quake and Quake2. Valve for making the kickass game I knew it would be. Valve for including WorldCraft with the game, even though I had bought WC 1.6 before =D. And all the people in #valve for their somewhat bittersweet feedback. heheh..... =================================================================== * Play Information * Single Player: No Cooperative: Guess... Deathmatch: Yes No. of People for DM: 4-8 Difficulty Settings: No New Sounds: No New Graphics: No New Music: No * Construction * Base: I made those stairs by hand BTW, and originally it was made as Quake2 map that was from scratch... Editor(s) used: WorldCraft 2.0 Known Bugs: Nothing map specific, so the bugs are due to the code of HL. Construction time: ~50 hours, 12 hours to convert and change lots. Computer Used: P2-266, 64mb (DIMM's) Ram, 8 gig HD w/ 256 mb perm swap file, Monster 3d Voodoo2 8MB, Windows 98. Build Times QCSG: 35 seconds QBSP2: 17 seconds VIS: 936 seconds QRAD: 825 seconds Texture Wad used: No special ones, so if you have HL you have the wads you need. ==================================================================== *Installation* daq2hl.bsp - [Map] goes in [HD]:\...\Half-life\valve\maps ==================================================================== p.s. If someone could point me in the direction than the Vising program that is better than the one included with HL I would really appreciate it. You see, the r_speeds in Quake2 never went above 500, (and that was FAST). But even with the tremendous amount of detail I have taken out the r_speeds have risen to about 600 max, (slow). So, if someone could make a better one, or maybe improve on the current one it would realy help mappers.... © Copyright 1998 psmiles@mssl.uswest.net