Deep Woods9 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- Released: 12-06-2003 , Version 1.00 -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- Title : DeepWoods9 Files : DeepWoods9.bsp, deepwoods9.res, deepwoods9.txt, bush03.mdl, tree01.mdl, deepwods9.bmp, deepwoods9o.txt Author : Ace Ventura Email Address : teamusa.ace@verizon.net Description : Multi level area for 2 or more players. SPECIAL NOTE : This map uses plant and tree models with transparent textures which only work properly under the Steam Version of HL. The map will run under the old version but you will see blue. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- -=Additional Credits=- Playtesters: Team USA and Team USA-R. Special thanks to qUiCkSiLvEr for all his help and his custom textures. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- -=Game Info=- Engine : Half-Life Single Player : Not recommended Team Play : Yes DeathMatch : Yes (18 DM spots) Suggested players : 2-10 Difficulty Settings : N/A Compile Platform : P4_2.8 ghz, 1 gig Editor used : Valve Hammer Known bugs : Maybe, Maybe not. textures : custom textures inbedded into bsp. -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- -=Additional Notes=- I got the idea from watching the movie "Dream Catcher" by Steven King. Servers should have monsters enabled to get the most of this map. Models are to be placed into a folder named other under the valve\models folder -==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==-==- Hope you all enjoy the map. Ace Ventura