================================================================ dms_nightmare2 for HLDM:Source (HL1MP) by DocRock and qUiCkSiLvEr ================================================================ Map Name: dms_nightmare2.bsp Original Map Author: DocRock Author email: docrock10@cox.net Homepage: http://docrocksmaps.homestead.com Map Converted by: qUiCkSiLvEr (quicksilver@qsextreme.com) Homepage: http://QSextreme.com ================================================================= LEVEL DESCRIPTION: Single Player: No Co-Op: No Deathmatch: Yes Team Deathmatch: Yes Deathmatch spawnpoints: 32 Suggested Players: 8 - 15 New Textures: Some HL2 Textures as well as from CSS and HL2DM New Sounds: yes New Models: yes All custom resources are embedded in map Map description: Nightmare2 rebuilt for hldm:source Optimum DXLEVEL: This map will look ok in DX70, great in DX80, 81 and excellent in 90 and 95 Minimum recommend hardware/OS/drivers: This map is very demanding on CPU and graphic cards so the minimum specs are a little higher then normal. AMD3200+ or Intel 3.0Ghz P4 with 1GB of memory running XP with the latest service pack and patches ATI x800 128MB or Nvidia 5900 128MB with the latest video drivers. ======================================================= CONSTRUCTION: original HLDM map: nightmare2 by DocRock (Oct 4, 2003) Current HL1MP map: dms_nightmare2 by DocRock and qUiCkSiLvEr Custom Textures: Several from other HL2 & Mods (CSS & HL2DM) embedded in the BSP Custom models: several from DOD and CSS as well as several custom models by qUiCkSiLvEr Custom sounds: Custom sound effects and the Soundscapes from HL2 / HL2DM are embedded in the BSP editor used: Hammer 4.0 (Source) Build 3700 utilities used: Valve Source SDK FGD: Customized HL1MP FGD known bugs: none at time of release compile machine: Intel 3.2GHz HT with 2GB DDR RAM compile time: ~48 minutes total map edits: conversion from HLDM to Source engine: ~21 days of conversion work, 176 map edits and 9 letter revisions (a-i). ======================================================= Map description: ---------------- original description: A Halloween type map with ghouls and goblins. dms_nightmare2 is a creepy haunted house and graveyard with ghoulish sounds with creepy lighting and visual effects, sure to tickle the hearts of anyone that loves Halloween. Nightmare was originally released on Oct 4, 2003 for HLDM (HL1) by DocRock. This version is a conversion and update for Source and released for HLDM:Source on Nov 2,2007 by DocRock and qUiCkSiLvEr. ======================================================= ---------------------------------------- Technical Specifics about dms_nightmare2 ---------------------------------------- Compile Time: ------------- VBSP: 4 seconds elapsed VVIS: 33 seconds elapsed VRAD: 47 minutes, 20 seconds elapsed --------------------------------------------- total compile time: ~48 minutes Total triangle count: 10,305 ======================================================= INSTALLATION: Unzip dms_nightmare2.zip (there should be three files). Place the dms_nightmare2.bsp, dms_nightmare2.res and dms_nightmare2.txt in your hl1mp\maps folder, typically: C:\Program files\Valve\Steam\SteamApps\\half-life deathmatch source\hl1mp\maps ======================================================= OTHER LEVELS BY DOCROCK: HLDM (HL1 maps): All of the kitkat_series maps, nightmare 1 and 2, all of the mario_series maps, loml_palace, scooby_doo, elite, and many more. HL2DM maps: termination, dm_snowblind, dm_mesabase, dm_farmland, dm_ulterior, dm_dm, and more. HL1source maps: dms_nightmare, dms_mario_air, dms_farmland, dms_dms, dms_transism, and more. HL1 modifications: The Challenger Deep, Conundrum, Conundrum2, Mario Keys. ======================================================= OTHER LEVELS BY qUiCkSiLvEr: Please refer to my webpage for my map lists and pictures. http://QSextreme.com ======================================================= qUiCkSiLvEr's SPECIAL THANKS: DocRock and Babykitkat, Thank you both for keeping the flame of inspiration alive and well. The Half-Life community owes you big-time for creating incredible worlds for us to play in. Players that have been extremely helpful in testing this map: [USA]X-15 Agent, [USA]Darth Sailor, [USA]Boo-Hoo and Spook. *********************** Special Copyright Note: *********************** I've been seeing a few very tacky mappers disassembling and using identical portions of my maps in their own maps. This is against the copyright agreement for this map and it's just plain wrong. You are NOT authorized to disassemble and use any portion of this map! Please read the full copyright at the bottom of this readme. ======================================================= DOC'S SPECIAL THANKS: To my babykitkat, my lover, my sweetheart, my wife. I love you!! My #1 fan, thanks baby for playtesting and helping me with this awesome map! I DEDICATE THIS TO YOU! Thanks to qUiCkSiLvEr. I know THANK YOU will never be enough for all that you've done. But I must again say THANK YOU for your continued support and dedication to the Half-Life community. For all that you do, for all of us, thank you, Quick! You rule. ======================================================= DOC'S NEXT MAPS - COMING SOON! Some popular maps coming soon for Half-Life deathmatch source again converted by qUiCkSiLvEr: Mario_Land A brand new half-life deathmatch source map: Mario_ Sky A brand new Half-Life Map: Kitkat_Eclipse And a brand new Half-Life single player experience: The Challenger Deep 2 ===================================================== COPYRIGHT STUFF **** reconversion of original map. Original (HLDM) released Oct, 2002, conversion released Nov, 2007. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may ONLY be distributed over the Internet. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. You are NOT authorized to disassemble and use any portion of this map. PLEASE PLEASE PLEASE email me with any comments about this map or any of my other maps because I love feedback good or bad ... I will do my best to answer any and all emails regarding my maps. ============== Technical info ============== Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 105/1024 5040/49152 (10.3%) brushes 799/8192 9588/98304 ( 9.8%) brushsides 5511/65536 44088/524288 ( 8.4%) planes 5366/65536 107320/1310720 ( 8.2%) vertexes 6869/65536 82428/786432 (10.5%) nodes 1744/65536 55808/2097152 ( 2.7%) texinfos 1523/12288 109656/884736 (12.4%) texdata 100/2048 3200/65536 ( 4.9%) dispinfos 5/0 880/0 ( 0.0%) disp_verts 405/0 8100/0 ( 0.0%) disp_tris 640/0 1280/0 ( 0.0%) disp_lmsamples 17296/0 17296/0 ( 0.0%) faces 3915/65536 219240/3670016 ( 6.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 2835/65536 158760/3670016 ( 4.3%) leaves 1850/65536 59200/2097152 ( 2.8%) leaffaces 4858/65536 9716/131072 ( 7.4%) leafbrushes 1508/65536 3016/131072 ( 2.3%) areas 5/256 40/2048 ( 2.0%) surfedges 29490/512000 117960/2048000 ( 5.8%) edges 17490/256000 69960/1024000 ( 6.8%) LDR worldlights 97/8192 8536/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 376/32768 3760/327680 ( 1.1%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 6522/65536 13044/131072 (10.0%) cubemapsamples 13/1024 208/16384 ( 1.3%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1455296/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 46638/16777216 ( 0.3%) entdata [variable] 100878/393216 (25.7%) LDR leaf ambient 1850/65536 44400/1572864 ( 2.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/3366 ( 0.0%) pakfile [variable] 413877/0 ( 0.0%) Level flags = 0 Win32 Specific Data: physics [variable] 321596/4194304 ( 7.7%) ==== Total Win32 BSP file data space used: 3490811 bytes ==== Total triangle count: 10305