// dr_bar_rats_ltd.res // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // map related files //maps/dr_bar_rats_ltd.bsp maps/dr_bar_rats_ltd.txt maps/dr_bar_rats_ltd.res // hltv overview files overviews/dr_bar_rats_ltd.bmp overviews/dr_bar_rats_ltd.txt // custom skybox used gfx/env/city_nitebk.tga gfx/env/city_nitedn.tga gfx/env/city_niteft.tga gfx/env/city_nitelf.tga gfx/env/city_nitert.tga gfx/env/city_niteup.tga // custom models used //models/barroom/bigfatrat.mdl //models/barroom/cobra14.mdl //models/barroom/moto17.mdl //models/barroom/orioke2.mdl // custom sound files used //sound/barroom/beer.wav //sound/barroom/cobra.wav //sound/barroom/drive_ambience.wav //sound/barroom/golf_driveby.wav //sound/barroom/metallica.wav //sound/barroom/motorcycle_pass.wav //sound/barroom/police_motorcycle.wav //sound/barroom/pub_ambience.wav // custom sprites used //sprites/barroom/promm.spr //sprites/barroom/sexysmoke.spr