// dr_tomb.res for HLDM by DocRock maps/dr_tomb.bsp maps/dr_tomb.res maps/dr_tomb.txt gfx/env/approach_up.tga gfx/env/approach_dn.tga gfx/env/approach_lf.tga gfx/env/approach_rt.tga gfx/env/approach_ft.tga gfx/env/approach_bk.tga sprites/richo2.spr sprites/fixflame.spr sprites/flameupdwn.spr sprites/tele_gold.spr sound/tomber/bubbly.wav sound/tomber/burning3.wav sound/tomber/falls.wav sound/tomber/lion.wav models/tomber/gins_vase_r.mdl models/tomber/gins_vase_y.mdl models/tomber/jug1_green.mdl models/tomber/palm.mdl models/tomber/kcobra.mdl models/tomber/lion.mdl