// Drive_In.res // items commented out are included for reference only ... // HL servers will d/l sound and sprite file on its own so don't enable them // please put this file in the valve/maps directory along with the Drive_In.BSP and Drive_In.TXT file // sound files ... all are d/l by server (leave disabled) sound/drive/incoming.wav sound/drive/mortarhit.wav sound/drive/filmprojector.wav sound/drive/honkhonk.wav sound/drive/jim.wav sound/drive/notthere.wav sound/drive/popcorn.wav sound/drive/powie.wav sound/drive/ring1.wav sound/drive/ring2.wav sound/drive/ring3.wav sound/drive/rockn.wav sound/drive/thunder.wav // map related files maps/drive_in.txt maps/drive_in.res gfx/env/fullmoonbk.bmp gfx/env/fullmoondn.bmp gfx/env/fullmoonft.bmp gfx/env/fullmoonlf.bmp gfx/env/fullmoonrt.bmp gfx/env/fullmoonup.bmp gfx/env/fullmoonbk.tga gfx/env/fullmoondn.tga gfx/env/fullmoonft.tga gfx/env/fullmoonlf.tga gfx/env/fullmoonrt.tga gfx/env/fullmoonup.tga gfx/env/fullmoonbk.pcx gfx/env/fullmoondn.pcx gfx/env/fullmoonft.pcx gfx/env/fullmoonlf.pcx gfx/env/fullmoonrt.pcx gfx/env/fullmoonup.pcx