// dt_Brown Resource file // items commented out are included for reference only ... // HL servers will d/l sound and sprite file on its own so don't enable them // please put this file in the valve/maps directory along with the dt_brown.BSP and dt_brown.res file models/hedge.mdl models/tree3.mdl sound/materials.txt sound/dt_brown/brain.wav sound/dt_brown/coin.wav sound/dt_brown/crick1.wav sound/dt_brown/crick2.wav sound/dt_brown/crick4.wav sound/dt_brown/dropn1.WAV sound/dt_brown/frog1.wav sound/dt_brown/hall.wav sound/dt_brown/med.wav sound/dt_brown/noise.wav sound/dt_brown/owl1.wav sound/dt_brown/plasma.wav sound/dt_brown/stdoor.wav sound/dt_brown/wash.wav sound/dt_brown/wind.wav maps/dt_brown.txt maps/dt_brown.res