// eternal.res maps/eternal.res gfx/env/riverscape1bk.tga gfx/env/riverscape1dn.tga gfx/env/riverscape1ft.tga gfx/env/riverscape1lf.tga gfx/env/riverscape1rt.tga gfx/env/riverscape1up.tga sprites/fixflame.spr //5ea custom sound sound/misc/multikill.wav sound/misc/rampage.wav sound/misc/dominating.wav sound/misc/unstoppable.wav sound/misc/ultrakill.wav sound/misc/killingspree.wav sound/misc/ludicrouskill.wav sound/misc/monsterkill.wav sound/misc/godlike.wav sound/misc/holyshit_ultimate.wav sound/misc/djs_server_intro_long.mp3 sound/eternal/falls.wav sound/misc/gtg.wav sound/misc/lol.wav sound/misc/gg.wav sound/misc/awwcrap2.wav sound/misc/awwman.wav sound/misc/woohoo2.wav sound/misc/dohoo.wav sound/misc/dohnuts.wav sound/misc/doh2.wav sound/misc/doh3.wav sound/misc/doh4.wav sound/misc/doh5.wav sound/misc/doh7.wav sound/misc/join.wav sound/misc/haha.wav sound/misc/lostlead.wav sound/misc/takenlead.wav sound/misc/tiedlead.wav sound/misc/theone.wav sound/ambience/wind1 //Models models/player/blackbot/blackbot.mdl models/player/mat/mat.mdl models/player/helmet_blue/helmet_blue.mdl models/player/helmet_black/helmet_black.mdl