================================================================================== Title :hlnoir Filename :hlnoir.bsp Author :TTJ Address :southfield@gmx.de Homepage :www.crosswinds.net/~ready2fight Description :Half-Life Deathmatch map Version :1.0 ================================================================================== Play Information Single Player :No Deathmatch :Yes, in my opinion min. 4 player New Sounds :No New Graphics :well, i only convert the textures and repaint some. New Music :No ================================================================================= About this Map At first I want to say that this Map is dedicated to my mapperfriend Gunnar "Crazy Borg" Hoffmann. Without him the Black/White idea would be only a joke. He influenced the title, too by mention the word filmnoir ; ) Well, one day I watched this old black/white western movie with John Wayne and suddenly I get the idea of an b/w deathmatchlevel. Later I recognize that my level is like these american movie pleasantville where everything is b/w but after a while the actors get more and more coloured. So I make the basic Layout choose some textures converted them and make hlnoir. That is it !!!!! Probably some people will say : "well If I want a b/w map I just reduce the colour of my display. Then I would told these people about this pleasantville movie and they will recognize that it is a real cool effect if anything is b/w but the players are coloured. That is why I recommened very colourful skins like barney in red for example. ================================================================================= Description -In Crazy Borgs opinion the map has a little bit frenzy style. There is a main arena where is a lot action. -One special thing is the "speedway" where you can get the rpg. -There is no egon and no longjump. -The charger get coloured when they are empty. -When you jump the "speedway" is a lot faster ; ) ================================================================================= Construction Base :TTJ Editor used :Worldcraft 3.3 For textures :Wally and Photoshop 5.5 Known Bugs :No Build Time :3 Weeks ================================================================================ Compile Time using zoner compile tools version 2.22 I use a 350mhz pentium 2 with 128MBRAM and a elsa erazor x videocard. qcsg: 31s qbsp2: 23s qrad: 1185s full vis: 188s ================================================================================ Installation Extract the Map hlnoir.bsp into your sierra\half-life\valve\maps directory and then start the game. If you want to play this map with the jumbot extract the hlnoir.jrf file into your sierra\half-life\jumbot\wpfiles directory and have fun !!! Do not forget to use colourful playerskins to provide the "pleasantville" effect. But blood make the same effect ; ))))) ================================================================================ Textures I include the wad-file into the bsp so if someone want to use my textures please sent me a mail. ================================================================================ Other Level by Author: DonkeyKong: HL Deathmatch, well the first attempt but really fun ; ) Watertower: HL Deathmatch, a small one on one map 47% at hornetking de_urbanassault: Counter-Strike defusion Map, 9 from 10 Stars at www.counter-strike.de cs_realmansion: Counter-Strike hostage rescue map, 8 from 10 Stars at www.counter-strike.de All these maps are available at my homepage: www.crosswinds.net/~ready2fight ================================================================================ Thanks to: Tumor for everything and telling me about these "new" game Half-Life; Flash for all his support; Crazy Borg for being my worldcraft teacher and betatester; valve for creating a great game; all these great texture artists without them all these maps would be not possible; Sean for his great Zoner tools; phil for these cool (lan)-parties ; Apocalypso for betatesting ================================================================================ Copyright and Permissions Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my written permission. Half-Life (C) 1998-99 Sierra On-line and Valve L.L.C. All rights reserved. (c) Copyright 2000 TTJ aka Thomas Ritter, Germany