// Map files: maps/kz_ghat.res maps/kz_ghat_detail.txt // Detail Textures: //gfx/detail/brick2.tga //gfx/detail/brick.tga //gfx/detail/canvas.tga //gfx/detail/dt_brick.tga //gfx/detail/dt_carpet1.tga //gfx/detail/dt_conc.tga //gfx/detail/dt_fabric1.tga gfx/detail/dt_fabric2.tga gfx/detail/dt_grass1.tga gfx/detail/dt_ground1.tga gfx/detail/dt_ground2.tga gfx/detail/dt_ground3.tga gfx/detail/dt_ground4.tga //gfx/detail/dt_ground5.tga //gfx/detail/dt_leather1.tga gfx/detail/dt_metal1.tga //gfx/detail/dt_metal2.tga //gfx/detail/dt_plaster1.tga //gfx/detail/dt_plaster2.tga //gfx/detail/dt_rock1.tga //gfx/detail/dt_rough1.tga gfx/detail/dt_smooth1.tga //gfx/detail/dt_smooth2.tga //gfx/detail/dt_snow1.tga //gfx/detail/dt_snow2.tga //gfx/detail/dt_snow.tga //gfx/detail/dt_ssteel1.tga gfx/detail/dt_stone1.tga gfx/detail/dt_stone2.tga gfx/detail/dt_stone3.tga gfx/detail/dt_stone4.tga gfx/detail/dt_wood1.tga gfx/detail/dt_wood2.tga gfx/detail/dt_wood3.tga gfx/detail/dt_wood.tga //gfx/detail/merd_dirt.tga //gfx/detail/merd_rubble.tga //gfx/detail/metal.tga //gfx/detail/mountain1.tga //gfx/detail/pavement.tga //gfx/detail/ridge.tga //gfx/detail/ridgetop.tga //gfx/detail/rock.tga //gfx/detail/sand.tga //gfx/detail/sturm_dirt.tga //gfx/detail/sturm_rubble.tga //gfx/detail/tiles.tga //gfx/detail/tilessm.tga //gfx/detail/wall1.tga //gfx/detail/wall2.tga //gfx/detail/wall.tga //gfx/detail/wood.tga // Sky: // Engine doesn't call no function to precache sky files so we are adding them here. gfx/env/fof04bk.tga gfx/env/fof04dn.tga gfx/env/fof04ft.tga gfx/env/fof04lf.tga gfx/env/fof04rt.tga gfx/env/fof04up.tga // Sounds: // They are downloaded automatically at map-start // via precache_sound function what engine must to excute to get sound index if // is willing to emit sound in future (no need to download file twice). //sound/fof/ghat/lietus.wav //sound/fof/ghat/vanduo.wav //sound/fof/ghat/vejas.wav //sound/fof/ghat/ugnis.wav //sound/fof/ghat/vandens_lasai.wav // Sprites/models: // They are downloaded automatically at map-start // via precache_model function what engine must to excute to get model index if // is willing to set current model on some entity (no need to download file twice). //sprites/fire2.spr //models/fof/ghat/kastuvas.mdl //models/fof/ghat/krumas_be_lapu.mdl //models/fof/ghat/lelija.mdl //models/fof/ghat/medis2.mdl //models/fof/ghat/medis4.mdl //models/fof/ghat/medis_be_lapu2.mdl //models/fof/ghat/medis_be_lapu.mdl //models/fof/ghat/medis_eglaite.mdl //models/fof/ghat/siuksliukai.mdl //models/fof/ghat/suoliukas.mdl //models/fof/ghat/valtis.mdl //models/fof/ghat/vandens_augalas.mdl