// scurry.res // // items commented out are included for reference only ... // HL servers will d/l sound and sprite and model files on its own so don't enable them // please put this file in the valve/maps directory // map related files //maps/scurry.bsp maps/scurry.txt maps/scurry.res //Overviews overviews/scurry.bmp overviews/scurry.txt // stock wad files used //halflife.wad //liquids.wad //xeno.wad // stock skybox used //gfx/env/nightbk.tga //gfx/env/nightdn.tga //gfx/env/nightft.tga //gfx/env/nightlf.tga //gfx/env/nightrt.tga //gfx/env/nightup.tga //stock sound files used //sound/ambience/pulsemachine.wav //sound/ambience/rocket_groan4.wav //sound/ambience/siren.wav //sound/ambience/waterfall3.wav //sound/ambience/zapmachine.wav //sound/debris/zap7.wav //sound/items/medshot4.wav //sound/weapons/mortarhit.wav // stock sprites used //sprites/b-tele1.spr //sprites/glow01.spr //sprites/laserbeam.spr