// Tempest.res // items commented out are included for reference only ... // HL servers will d/l sound and sprite file on its own so don't enable them // please put this file in the valve/maps directory along with the Tempest.BSP and Tempest.TXT file // custom skybox gfx/env/titan256_up.tga gfx/env/titan256_dn.tga gfx/env/titan256_lf.tga gfx/env/titan256_rt.tga gfx/env/titan256_ft.tga gfx/env/titan256_bk.tga // sprite files ... all are d/l by server (leave disabled) // these are included in the HL distribution so are not included in the zip //sprites/laserbeam.spr //sprites/fire.spr //sprites/hotglow.spr //sprites/blast.spr // models // rat.mdl // fleshgibs.mdl // sound files ... all are d/l by server (leave disabled) //sound/eclipse/field5.wav //sound/eclipse/monster.wav //sound/eclipse/lava4.wav //sound/eclipse/wee3.wav // map related files maps/Tempest.txt maps/Tempest.res // Spectator (HLTV) map overview files overviews/Tempest.bmp overviews/Tempest.txt