// Trapped in Tomb // by X-15 Agent // res file by Darth Sailor // These are the files that Trapped in Tomb needs to // run. The files that are commented out are // automatically downloaded by Steam. // Standard Half-Life Texture files // (the custom .wad is included in the .bsp) //---------------------------------------------------- //xeno.wad //halflife.wad // Sky Textures //---------------------------------------------------- //gfx/env/xen10up.tga //gfx/env/xen10dn.tga //gfx/env/xen10lf.tga //gfx/env/xen10rt.tga //gfx/env/xen10ft.tga //gfx/env/xen10bk.tga // Actual Map and Info //---------------------------------------------------- //maps/TiT.bsp //maps/TiTreadme.txt maps/TiT.res // Models //---------------------------------------------------- models/player/fey/fey.bmp models/player/fey/fey.mdl // Overview for HLTV // (Also extremely useful for players to) // (familiarize themselves with the map ) //---------------------------------------------------- overviews/TiT.txt overviews/TiT.bmp // Sounds //---------------------------------------------------- //sound/ambience/alien_twow.wav //sound/ambience/cricket.wav //sound/ambience/des_wind1.wav //sound/ambience/des_wind2.wav //sound/ambience/steamjet1.wav //sound/ambience/warn2.wav //sound/ambience/windy.wav //sound/doors/doormove6.wav //sound/hgrunt/a.wav //sound/hgrunt/c2a3_hg_laugh.wav //sound/scientist/imsure.wav //sound/vox/adios.wav //sound/vox/amigo.wav //sound/vox/d.wav //sound/vox/e.wav //sound/vox/your.wav // Custom Sounds Made For This Map //---------------------------------------------------- // Sprites //---------------------------------------------------- //sprites/enter1.spr //sprites/grnflare4.spr // Custom Sprites Made For This Map //----------------------------------------------------