\\\ /// ///\\\ |||\\\ |||||| ||| ||| ///\\\ ||| ||| ///\\\ |||||| \\\ /// /// \\\ ||| \\\ ||| ||| ||| /// \\\ ||| ||| /// ||| \\\ /// /// \\\ ||| /// |||||| ||||||||| /// \\\ ||| ||| \\\\\\ |||||| \\\ //\\ /// ///||||||\\\ |||/// ||| ||||||||| \\\ /// ||| ||| \\\\\\ ||| \\// \\// /// \\\ |||\\\ ||| ||| ||| \\\ /// \\\ /// /// ||| \/ \/ /// \\\ ||| \\\ |||||| ||| ||| \\\/// \\\/// \\\/// |||||| ____________________________________________________________________________________________ v. 1.1 by JACKAR ruskyj@post.cz -----English----- ----------- DESCRIPTION ----------- Game: Hl-deatmatch New files: No Instalation: Just extract archive to /valve/maps directory Advice: Don`t play this map at software mode. It won`t display correctly. Also, I do not recommend to play this map at low-end graphic cards such as TNT2 and lower... Medium arena map for 4-8 players taking place at old warehouse. Be prepared for falling grenades or other stuff... ! --------- SOME INFO --------- Solids: 511 Faces: 3067 Textures: 85 Tex. memory: 1.39 Mb First relase: 16.12.2001 Second release: 28.04.2002 Worked on: cca 30 hours Compile time: Build machine: 700 Mhz Duron 384 Mb SDRAM Compile machine:Remote Compile System ::: Trinity ---------- OTHER INFO ---------- Abandoned warehouse, registration number 052KG, is not the best place for picknick. Old rusty plattforms, radioactive material without portofilio adressed to unexisting adresee and broken conteiners all over aren`t unusual... It is a miracle, that this building is still standing. Crane had messed up the place a "little" and plattforms aren`t in best condition. Walls rememeber better days and radioactive material is just lying around... But, something is happening. Some armored vehicles have come and some strange looking people are going inside. What the ? "Hey, you with that camera, get out of there !" "What`s going on ?" "GET OUT OF THERE!!!" "F*ck, he has some gun, RUN ! ..." BANG BANG "Hahaha, now they know, this isn`t place for lossers. Hey, if you wanna play some illegal deathmatch competitions, come here and we will see, how tought are you. See ya..." Well... Do YOU think you`re tought ? This was my first deathmatch map, I`ve completed. I finished it 16-th december 2001 but it had a lot of bugs. R_speeds were horrible, so it was unplayable on low-end computers. As the time went on, I went better mapper. One day, I was looking for some prefabs from my old maps and I found this map. After shortly play with bots, I decided it is great map, so I started to repair it. After one day of editing, a new version of Warehouse 052KG was born. it was even better, but r_speeds were still horrible. So I decided to "play" with Hint brushes, but it didn`t help so much. R_speeds are a little lower, but it`s unnoticeable. But I think, that most players already have Geforce 2 or better, so they aren`t problem :). So, here you go and if you like it, please mail me. And if you don`t, mail me too. I want to know, what to inproove (exept r_speeds). Enjoy :) P.S. Bombing people with ARgrenades from the top floor is really fun :)... FIXED BUGS >>> cannot shoot throught rails (this one was killing me...) >>> some weapon and item placement >>> no crossbow now (it was terrible when someone camped at top) >>> added ambient sounds >>> clipped some areas, where player get stucked >>> added some boxes and other stuff for better gameplay >>> added hint brushes for better VIS (didn`t helped so much...) KNOWN BUGS >>> still horrible r_speeds ---------- MAPOGRAPHY ---------- Warehouse 052KG Annopus Cencom_Duel Overcross ------------------ LEGAL STUFF ETC... ------------------ Authors MAY NOT use this level as a base to build additional levels. This map may be distributed ONLY on a "not for profit" basis using any medium, provided this file is included with no changes. Magazines and other published media may use my level provided they ask for my permission. If you want to include this map in your mod, please mail me. ------ THANKS ------ To RCS ( rcs.valve-erc.com ) for their free compile srevices, to VERC collective, which tought me all what I know, to Valve for making such a great editor (VHE) (engine sucks :) ) and for people, who send me improvement noteses for beta. ---------- ANTITHANKS ---------- To Slovak Telekomunikations, I wish you blow up, you monopole fuckers !!!. Then for all people who betrayed me and finaly for phaze - it blowed up my new graphic card, grrr.