Model Name: Jesus Created By: Marc "Pharaoh" Nuar e-mail at: Pharaoh2000@hotmail.com Technical info: Poly count: 688 triangles Skins: 256x256 for the body and head 64x64 chromed for the halo Software used: Photoshop 5.0.2 to make the skin Milkshape 3D v1.0D for the modeling MdlViewer v2.1 for preliminary viewing and testing Half-Life, of course, for final checks Notes: With the end of the millenium coming up (well, actually the new milennium doesn't start until 2001, but as Mulder told Scully, "Nobody likes a math nerd.") and the distinct possiblity of armageddon, don't you think it's time for the Second Coming of Christ? Anyways, I decided to keep it in as good taste as possible (I mean, hey, I like Jesus, he's a cool guy.) so He isn't bleeding, stripped naked, or wearing a crown of thorns. He's here in his divine glory, fully man and fully God, in Half-Life to get a few frags just like the rest of us. The robe took me forever to get working. The valve standard skeletons and animations were definately made for two separate legs, not to be attached at all by a long robe. The low poly count of the robe parts was the only way I could get it to look like it's flowing a little and not overlap itself when each leg bends into weird positions. The feet are also well outside the skeleton's feet to keep the inner legs from poking through the robe in a few animations. Last but not least: I'd like to give MUCH credit to Brian "EvilBastard" Collins who modeled the Punisher, which I used as a scaling basis for Jesus. I can't for the life of me get human proportions right, in drawing or modeling. I changed the model more than enough for it to be called completely different, but once again I thank the EvilBastard for his hard work which made the Second Coming possible.