October 22, 2000
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Model Name : MMZ_Quickfreeze
installation directory : half-life/valve/models/players/
Author : Daniel "KazeXtreme" Fields
Skin Author : *only if different to modeler*
Email Address : kazeextreme@mindspring.com
Model description : This model of a member of my MMZ clan, Quickfreeze. This was derived from a character
sketch on www.mmz.org, which was done by MMZ LordCheez
Other info : This model, as well as every other model I make for Half-Life, is fully compatable with
both Halflife deathmatch and Counter-Strike beta 7.x . In order to do so, all bounding
boxes and skeletons were from a default biped derived from a CS model. This was done so
that people could use these models with CS without servers booting them for invalid models.
Additional Credits to : Milkshape 3D, Photoshop
Thanks to : MMZ LordCheez for giving me permission to bring his drawings to life
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* Play Information *
New Sounds :
CTF Skins :
VWEP Support :
* Construction *
Poly Count :
Vert Count :
Skin Count :
Base : New Model
Editor used : Milkshape 3D
Known Bugs : none
Build/Animation time : god, dont ask, I've been doing over 40+ models for my MMZ clan and I have completely lost track of time spent.
* How to use this model *
This model is for both deathmatch and for counter-strike.
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| INSTALLATION INSTRUCTIONS - DEATHMATCH |
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For deathmatch install simply unpak the zip file to the half-life/valve/models/players/mmz_Quickfreeze/
If you have "use folder names" checked, the mmz_Quickfreeze folder will be automatically made.
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| INSTALLATION INSTRUCTIONS - COUNTER-STRIKE |
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Rename the MMZ_Quickfreeze.MDL according to who you want to replace
i.e. arab.mdl, terror.mdl, gsgn.mdl, gign.mdl, etc. and put them in the;
Halflife\cstrike\models\player\arab
arctic
gign
gsg9
sas
terror
urban
vip
directories accordingly
* Copyright / Permissions *
This model was built from scratch except the skeletal system which was adobted from a base model for Counter-Strike B7.x
If you wish to use this model for any means other than simple play, please contact me for authority.