Quake 2 Marine for HALFLIFE with 'Grunt' skin~7E7E7E7E7E0D~7E7E7E7E7E0AVersion 2~7E7E7E7E7E0D~7E7E7E7E7E0A~7E7E7E7E7E0D~7E7E7E7E7E0AHURAAAAAY!~7E7E7E7E7E0D~7E7E7E7E7E0AI finally figured out why version1 wasn't running properly in the game. I used my own Biped with the Valve biped info loaded in as a .fig file. Something can't have been named right because when I used the actual Valve Biped it worked a treat!~7E7E7E7E7E0D~7E7E7E7E7E0A~7E7E7E7E7E0D~7E7E7E7E7E0ASo then, now I need to do something original. I am a modeller afterall and not an ID/Valve lackey =)~7E7E7E7E7E0D~7E7E7E7E7E0A~7E7E7E7E7E0D~7E7E7E7E7E0AI'd just like to take this opportunity to mention and thank profusely...~7E7E7E7E7E0D~7E7E7E7E7E0A~7E7E7E7E7E0D~7E7E7E7E7E0ARenier 'Pug' Banninga ~7E7E7E7E7E0D~7E7E7E7E7E0A~7E7E7E7E7E0D~7E7E7E7E7E0Afor his tutorial on Wavelength describing not only how to correct the skinmesh export bug in Quake2 Modeller but also how to use Elmek's IOUV skinmesh data importer for Studio MAX. Also Chris Bravery at Lionhead for teaching me how to use Character Studio (I did teach him Studio MAX afterall =) Nice one, mate!)~7E7E7E7E7E0D~7