Rigell (Rye-gel) [Named by WipEout] Version 1.01 Realase date: 03-20-00 Designed and created by OmegaLE, omegale@chaiyo.com SITE: www.geocities.com/omegale_mdl/ !: - DON'T USE THIS MODEL FOR COMMERCIAL PURPOSES. - NO PAYMENT IS MADE IF THIS MODEL INFLICT ANY DAMAGE ON YOUR COMPUTER, YOURSELF OR WHATEVER RELATED. SPECIAL THANKS: - All who participated in naming this boy: Pharoah, Daniel, Scarecrow and WipEout. - Spider and Scarecrow modelling tutorials. - COLDFUSION Reviews. MESH: 737 Tris, 421 Vertrices. - Phew... At last, I can do this! The model with low polycount! But he is really common................. :( SKIN: 1x256x256 texturew with team color capability generated by my TCG 0.70. - When his legs deform the skin doesn't look continuous. It's obvious that wrap around skin is the best... (too late) ANIMATIONS: - Custom Biped + 2x3 Ponytails - All animations were recreated. Mostly based on valve's. With the help of character studio layer, I'm able to modify valve's easier. - Like Hibari, Some crouch aim/shoot animations uses the same aim/shoot while standing ones. - I become a bit more busy since Hibari model is reviewed and made public so I didn't have much free time to do animations. His bandana fly lifelessly, compare to Tsugumi hair which is much better. NEW ANIMATIONS - 3 new deadposes, not very well animated, though. - Longjump - Glock/Hornet/Python/Gauss - RPG - Crowbar HITBOXES: - I use valve standard hitbox and make the head hitbox a little wider to compensate for his thin figure. -EOF-